The boys in years 5 and 6 had to use their lego blocks in a different way to make a lego marble maze or labyrinth.
Marble maze chalenge.
This at home stem challenge teaches teamwork and problem solving using nothing more than cardboard rolls tape and a marble.
This is a great activity to work as a team with siblings parents or friends when not social distancing to figure out a solution.
Once students are done creating and testing it is fun to have them try out each other s creations.
My boys decided to create a magnetic marble maze challenge using items we had on hand.
Create a magnetic marble maze.
Have students pass around their paper plate marble mazes and share how and why they went about creating what they did.
In this stem challenge for kids children will create a paper plate marble maze game inspired by pinball machines using a paper plate and a marble.
A metal pan that can be held and manipulated a baking or pizza pan is great option.
The challenge was a welcome back activity set for the boys in years 3 to 6 for their first cdt lessons this term.
Can you build a maze to successfully get a marble from start to finish.
This challenge allows for open exploration time with the materials and then provides challenges for your child to complete based on how they respond to being able to first create a maze without restrictions.
In this activity your child will create a marble maze out of large straws and other materials.
This post contains affiliate links.
This engineering activity is great for kids from kindergarten age up through 4th 5th and 6th grades.
Using simple household materials we want you to design a marble run that takes a minute to complete no more.
For this magnetic maze activity you will need.
In this paper plate maze stem challenge kids are challenged to make a marble maze using household materials.
Follow our stem for kids pinterest board.
Are you ready to take on a fun stem challenge.
This is a simple no prep activity that had them busy for an hour.
They must follow all elements of a real design process including brainstorming blueprints prototypes tweaking and testing their designs.